Resized to 56% of original (view original)
| Prompt | 2girls, komeiji koishi, komeiji satori, green nails, purple nails, long fingernails, side-by-side, best quality, amazing quality, very aesthetic, absurdres, masterpiece, [artist:ciloranko], [artist:ningen mame], {{artist:sushineko8}}, (artist:tianliangduohefangdongye:1) |
|---|---|
| Negative prompt | lowres, bad anatomy, bad hands, text, error, missing fingers, extra digit, fewer digits, cropped, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, username, sketch, (bad:1), error, fewer, extra, missing, worst quality, jpeg artifacts, bad quality, watermark, unfinished, displeasing, chromatic aberration, signature, extra digits, artistic error, username, scan, abstract, (big head, bad anatomy:1.05), artist name |
| Sampler | Euler a |
| Seed | 1760018121 |
| Steps | 30 |
| Cfg Scale | 5.5 |
| Model Hash | 5cf125a96d |
| Denoising Strength | 0.3 |
| Ensd | 31337 |
| Latent Modifier Affect Uncond | None |
| Latent Modifier Combat Cfg Drift | 0 |
| Latent Modifier Combat Method | subtract |
| Latent Modifier Contrast Multiplier | 0 |
| Latent Modifier Divisive Norm Multiplier | 0 |
| Latent Modifier Divisive Norm Size | 127 |
| Latent Modifier Dyn Cfg Augmentation | None |
| Latent Modifier Enabled | True |
| Latent Modifier Extra Noise Lowpass | 100 |
| Latent Modifier Extra Noise Method | add |
| Latent Modifier Extra Noise Multiplier | 0 |
| Latent Modifier Extra Noise Type | gaussian |
| Latent Modifier Rescale Cfg Phi | 0.7 |
| Latent Modifier Sharpness Method | anisotropic |
| Latent Modifier Sharpness Multiplier | 0 |
| Latent Modifier Spectral Mod Mode | hard_clamp |
| Latent Modifier Spectral Mod Multiplier | 0 |
| Latent Modifier Spectral Mod Percentile | 5 |
| Latent Modifier Tonemap Method | reinhard |
| Latent Modifier Tonemap Multiplier | 0 |
| Latent Modifier Tonemap Percentile | 100 |
| Model | tNoobnai3_v9 |
| Schedule Type | Automatic |
| Size | 1496x1664 |
| Version | f2.0.1v1.10.1-previous-662-g0ced1d0c |
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getting back into inpainting
this was quite a bit of work...
starting out with a good image from a lucky seed, then outpainting the bottom, right, and left edges
then fixing the outpainting artifacts using inpainting
then trying to get a lucky upscale that doesn't mess up the details i fixed
i didn't bother with tiled upscale since i'd have to inpaint that some more to get it to look right
idk if worth it? non inpainting models are pretty hard to wrangle
forge's painting tools suck ass compared to like, photoshop